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I am playing a tournament for my school and this tips really helped me. Thanks a lot for that one! I play chess very well I think now I am a expert in chess.


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Although I am only 11 years old. I think these rules will help me succeed in the future. Very interesting.

I play champions chess game even though I am tough I still get beaten. Give ne some quick ways to handle the game and tell me how I should better. Very nice but why to castle early as the Queen of the opponent has a chance to checkmate. Please answer. When you castle to the left especially, its very dangerous but it can be avoided. Before you castle, make sure your opponents queen is not in the way. After castling, you need to pay close attention to ensure that there are no pieces heading towards that direction.

And if your opponents queen gets closer to the direction of your King, move the pawn in front of your king one step forward. That move protects the three pawns, your king and castle. When that is done, chase your opponents queen away with your other pieces to avoid any secret attack. I play with my grandpa on the phone, by calling out the moves pawn at b2 to b4,etc. All rights reserved. Powered by WordPress. Recent Comments. The Diamond Kitty Gaming says: " -slaps motor of plane- This bad boy can - wait, this is the Blackbird.

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I won my friend too who is a chess champion. They sound like they do! Good teaching, very essential to keep in mind when you are on the board. A big thank u,to the 10tips. I actually become a Champion at my log,after studying dis 10tips! Really helped now i am a school level champion and going to battle for state level.

Leave a Reply Cancel reply Please do not use your real name. Comment Nickname. Specifically, recognition of open versus closed games is important because closed games are more conducive to Knights, whereas open games see more involvement with longer range pieces such as Bishops, Queens, and Rooks.

In these types of games, especially when you are playing the closed variations, you are likely to venture into close positions where positional maneuvering predominates over tactical shots.

From there, you can focus on strategic elements like controlling files, pawn structure, and other long range development considerations. Tactical Openings: If you are more interested in sharpening your tactical play and focusing on combinations, you may choose a more tactical opening.

3 Basic Opening Strategy Principles - Chess

By initiating exchanges you can always simplify the game, and it will become more computational. You should always be thinking about how many squares a piece controls i. In the beginning you should aim to control the center of the board. As the game progresses you may want to attack one flank, especially if the King has castled onto that side. Having more valuable pieces on the board than your opponent means you have a material advantage. If your position otherwise is equal, you will be more likely to win.

Since not all pieces are equal, many people use the following point system to estimate which player has a greater material advantage:. These values can only be used as guidelines for the relative value of the pieces; a piece's value in a particular chess position must be treated on a case-by-case basis. When calculating the value of a position, dividing the board in Queenside and Kingside, it will be seen that it matters that the king is considered to be worth 3. The calculation of forces on either side will determine the stronger side. This side usually can become the attacking one, all other things considered.

The value of the pieces changes as the game progresses, because there is less material on the board to get in the way of some pieces. Rooks usually become more powerful because there are fewer pawns in the way, and a rook has the opportunity to control more squares. Bishops can travel great distances if unobstructed, while knights have a more local presence.

So, knights shine when the board is cluttered in a closed game because they can "jump" over pieces whereas bishops are generally stronger in open games where they have the run of the board. Therefore it is customary to either exclude the King from the point value scale, or assign it an infinite value. However, keep in mind that the King has an attacking and defense capability as any other piece.

The King attack and defense value changes dramatically as the game progresses. During the opening and middle game the King is a piece that needs to be protected against checkmate at all cost. Its usefulness as an attacking or defending piece is thus limited. However its strength as an attacking piece becomes greater in the endgame. In this phase of the game it is generally reckoned to be stronger than a knight or bishop but weaker than a rook. Therefore giving the King an attack or defense point value of 3.

Based on the point value scale above the value of the knight and bishop appears to be the same. Alternative scales have tried to assign the knight and the bishop slightly different values, usually preferring the bishop over the knight. But since the relative value of the knight and bishop is strongly related to the position, such minor differentiation provide little overall guidance.

Introduction Chess Strategy For Beginners

Knights are more powerful if they have a safe outpost in enemy territory - a knight on the 6th rank that cannot be attacked by opposing pawns can be as powerful as a rook in the right circumstances. A bishop never leaves its own color, so if one of the bishops is captured, half the board is now out of reach of a bishop.

So trading one bishop for a knight tends to favor the person losing the knight, who is left with two bishops. However, trading the second bishop isn't quite so hurtful. So trading a bishop for a bishop where one side has only 1 bishop to begin with helps the side with fewer bishops.

Knights cannot cover both sides of the board at the same time, while a bishop can, so in an endgame where there are pawns on both sides of the board, the bishop is stronger. Bishops cannot attack pawns that are on the opposite color, while a knight can. Furthermore, in a game where there is a short pawn chain, a knight can stand at the head of the chain and attack the pawn supporting it, so a knight is often more effective attacking pawns as long as they are limited to one side of the board.

Finally, it is possible to force checkmate with two bishops and king against a lone king, but not with two knights and king versus lone king. It is important to keep in mind what sorts of positions will benefit the pieces that you have. For example if you have 2 knights and no bishops and your opponent has 2 bishops and no knights then it would be good for you to keep the center cluttered with pawns by avoiding pawn exchanges.

Chess Strategy for Beginners

If you do this then your opponent's bishops will have hampered mobility whereas your knights can hop over the pawns. Also if you have the bishops and your opponent has knights then you should play to keep the center clear so your bishops can have more mobility. Also, this idea can help you decide on whether or not to trade a bishop for a knight or vice versa.

Usually having more pieces is more valuable when the point value is roughly equal for both players—two bishops beat a rook, two rooks beat a queen—but this is conditioned on proper co-ordination between the pieces. It may be worthwhile to sacrifice two pieces for a rook if this results in long-term damage to the enemy's piece co-ordination. Usually this means tying down the extra pieces to the defense of weak pawns, so that they cannot cooperate in attacking friendly pawns. Material values only matter in the context of position. Compensation is a term used in chess to describe the trade off between material and positional advantage.

A strong position can make up for a material deficiency. For example if your opponent has all their pawns on white squares, a black bishop is worth more than a white bishop.

Introduction Chess Strategy For Beginners – Chess Guide

Typically having compensation for a piece means that an attack against the enemy's king or strong points cannot be repelled or may only be repelled by the enemy returning the material he is up. Often compensation can refer to having the initiative or in trapping the opponent's king in a vulnerable position. A pawn majority on one wing or a passed pawn can also sometimes be considered compensation for a minor piece.

Generally the player who is down on material has to act quickly and avoid exchanging pieces to prevent the enemy from making his material advantage count. In the end game, pawns gain strength as they advance because they pose the threat of promotion, so a pawn on the 6th or 7th rank is worth significantly more than a pawn on the second rank - often as much as a piece. However, in the opening and middlegame, an advanced pawn is less likely to promote and more likely to be in need of being defended.

It is also unable to defend the center and often leaves "holes" in your territory that can serve as outposts for your opponent's pieces. An overadvanced pawn is then often a liability. In the opening and middle game, pawns in the center of the board block paths and support outposts. So they tend to be more valuable than end pawns. However, in the end game, a wing pawn is usually the hardest to get to and block or capture and is therefore more likely to queen. So in the endgame, the edge pawns are often more valuable than the middle pawns Note: this is not necessarily true in some basic pawn and king endings, where a pawn on the edge leads to only drawing options.

A passed pawn has only pieces stopping it from queening, so it is considered more valuable - especially if it is protected by another pawn.